New World Garden of Genesis Expedition Guide

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    In this guide you will find:

    Garden of Genesis Drops
    Garden of Genesis Location and General Information
    Types of Enemies in Garden of Genesis and Optimal Damage Types
    How to Obtain the Garden of Genesis Tuning Orb
    Repeatable Quests
    Garden of Genesis Video Guide
    Garden of Genesis Walkthrough / Boss Mechanics

    Garden of Genesis Drops

    The Garden of Genesis loot drops can be up to a maximum of 600 gear score. However, these items do follow the High Watermark system in New World. Therefore, the loot will not drop at gear score 600 unless you have pushed your Watermark up towards that cap prior to getting the drop. The drops from the Garden of Genesis include the following:

    Angry Earth Exterminator
    Creeping Recurve
    Doom's Chance Earring
    Firevine Batlestaff
    Misty Kismet Charm
    Oracle's Amulet
    Primordial Edge
    Sacred Woodsabre
    The Settler's Friend

    Blight Seeds
    Sticky Vines
    Putrid Bark

    Location, Entrance, and General Information

    The Garden of Genesis Expedition is located in Northwest Edengove and is recommended for level 60 players. This expedition can drop up to gear score 600 items, and is the only place in which you can obtain 
    Blight Seeds, which are a necessary ingredient to crafting the tuning orb for the Lazarus Instrumentality, another end-game dungeon.


    Types of Enemies

    The Garden of Genesis only contains Angry Earth mobs. They are weak to both slash and fire damage and are resistant to both strike and ice damage. You can check the full list of strengths and weaknesses for all enemy types by checking our 
    Damage Type vs Mob Type quick chart. Therefore, in order to push out maximum DPS it is recommended that you utilize weapons with slash and or fire damage and stay away from strike and ice damage weapons and gems.  You can also use Infused Angry Earth Coatingsand Infused Angry Earth Ward Potions to dish out more damage and to mitigate additional damage from the Angry Earth enemies.   

    Additional options to help you maximize damage output would be utilizing an 
    Angry Earth Combat Trophy and utilizing a weapon that includes the Angry Earth Bane Perk. You can also utilize armor that includes the Angry Earth Ward perk. Utilizing the Coatings, Ward Potions, Trophies, and Perks are not vital to completing the dungeon, but are options to help you min / max your DPS and resistances while in the Garden of Genesis.

    Tuning Orb

    In order to enter the Garden of Genesis (like all New World Expeditions), someone in your party will need a tuning orb. The 
    Genesis tuning orb will be consumed from the player that opens the expedition.  Only one player in the party is required to have an orb. You can obtain a Genesis Tuning orb from completing the side quests in Edengrove and Shattered Mountain, and the orb can be crafted via the stonecutting profession. 

    In order to begin the Edengrove quest for the Genesis Orb you will need to pick up the quest 
    Fading Lights and complete the questline.  The tuning orb quest from the Shattered Mountain begins with the Pushing Back Quest.

    Repeatable Quests

    The only repeatable quests for the Garden of Genesis Expedition are Faction Quests. You can begin receiving the Faction Quests for this expedition starting at level 58. The Faction quests for the expedition can be obtained at the 
    Valor Hold Outpost.

    Video Guide

    First Encounter

    The first encounter in this dungeon is an elite archer called 
    Forcos. The battle against him is fairly straightforward, the only two things to watch out for is, if you are not a tank, firstly his melee attack which deals a substantial amount of damage and secondly his area of effect volley ability, make sure you dodge that.

    Right after this encounter, there are stairs that you take to reach the water filled area below. Defeat the mobs here and collect the overgrowth on the wall, which will open a door upstairs from back where you came from.

    That pathway will lead you to your first actual boss: Taxodius.



    Taxodius has 3 spells, the one to watch out for the most is the Unstable Swamp Fiend ability in which he pulls a fiend out of the ground which explodes shortly after. Just make sure you burst them down as soon as you can before they do. The rest of the fight is only a matter of tank and spank.




    The next area you walk into is the Blighted Hollow. Once you eliminate the fiends and hives here you eventually reach Gorgyri, an elite shaman which behaves the same as a regular shaman only a bit stronger. Once you defeat him you eventually reach a room with a sapling tree in the middle. Defeat the mobs here and examine the sapling to collect a sapling from it and your task will update.


    Heading east down the stairs you eventually reach the elite Ta’xi, which is a miniature version of Taxodius with the same abilities but weaker. Continuing along the path you eventually fall upon Aluvium Marl, the caretaker.


    Caretaker will be invulnerable for a few seconds, so make sure you wait until after he screams to avoid wasting your cooldowns.


    Once the tank is able to establish threat, you will need to place him in the center of the room and prepare to dodge his extended claw attack which he will use quite frequently; if he manages to land that ability, it will knock the player down and whatever follow-up abilities the caretaker casts will cause increased damage.

    Intermittently throughout the first phase, caretaker will cast his Blighted Projection ability, which sends a ghoul-like projection traveling the entire length of the arena in the direction the Caretaker casts it. The attack covers a wide area as it travels across the room and deals a lot of damage so players will need to remain cautious. Whenever he is about to use this attack, he will bend down and roar.

    At around 60% health, caretaker reaches the second phase, wherein he will move to the center of the area and plunge his hands into the ground to cast overgrowth, which is an impassable barrier made of vines. This barrier prevents you from dealing damage to the boss from the outside of that barrier, so the group will want to center itself on the inside of it, optionally leaving one DPS on the outside to deal with the adds that will spawn there, which could potentially overrun the group when they will have to deal with them after the overgrowth ability expires.

    Once inside the barrier, you will notice that Caretaker now has a stamina bar. You will need to deplete it quickly using light or preferably heavy attacks to avoid a group wipe. While inside the barrier, the Caretaker will continue to use his Claw Shot and Blighted Projection abilities.

    The Caretaker will also use the Submerge ability where he dives into the water becoming invulnerable for that duration. As he moves along underwater, he leaves blight in his wake which allows you to track him and anticipate his pouncing attacks. If you step on the blight, it will affect you with a 2minutes debuff which reduces healing. You can use 
    Blight Tinctures to remove the effect to make things easier.

    The mechanics will repeat randomly until you eventually slay him.

    Once the Caretaker has been taken care of, head south into a small room where you will find an expedition chest and a brazier, and use your azoth staff on the brazier to carry the Purifying Flame. Once lit the player carrying the flame will not be able to perform any other action and must carry the flame to purge the Concentrated Blight at the back of the room. The rest of the group must protect him while he does so. You can defeat the enemies past the wall if you like, but you won't be able to proceed through there. 

    Once you defeat Morphian, the hive and the fiends in there, head west and clear the Blighted wall which leads you back to the Arboretum where you first collected the sapling. The mobs here will have respawned but Instead of heading back up the stairs, head west, killing mobs until you reach the Elite O'Dus. After defeating him, clear the wall behind him and have your Flame Bearer light the Brazier at the end of the hallway.

    And so we reach:

    The Conservatory:

    Upon entry into the Conservatory your objective updates to defeat Elite Archer Fulg'da.

    After picking up the Expedition Chest to the left of the brazier, head down the corridor, down the staircase. Below you will find Fulg'da. Once defeated, collect the chest there, above the left staircase a door leading to the next Checkpoint should now be open. Then take the staircase leading south where you will encounter the final boss:

    The Blighted Greenskeeper Boss Guide:

    Position is important here. Melee DPS will have to stand behind her as her standard attack, quick claw, is a cleave ability which causes a lot of damage.

    Periodically, the Greenskeeper will cast Poison Blob which summons blobs which will wander around the arena. While they’re not much cause for concern, you could avoid them to prevent an extra source of poison damage. The Greenskeeper's will also cast Blighted Breath which deals damage and knocks players down, infecting them with Blight which reduces healing received.

    She will also target a random player and cast Death Spell which infects them with a Poison and Disease debuff, this ability seemingly cannot be avoided or dodged.

    At 60% health, or phase 2, as it were, she will dig into the ground becoming invulnerable and spawn two soldiers on the surface. Here she will attempt to travel to a player and Impale him from underneath, however, since her health bar can be tracked it should be fairly easy to dodge. She will attempt to impale players several times before she resurfaces again.

    After resurfacing, Greenskeeper will cast Boulder Drop on a random player, first marking the area on the ground where it will land, before dropping it. The player should dodge it as it deals a lot of damage. After at least 3 boulders have fallen, she will begin channeling Poison Nova, which is an arena wide area of affect spell that kills players immediately if they did not take cover behind the boulders.

    From here on, the mechanics will repeat until you have defeated Greenskeeper, at which point you have completed the Expedition.

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