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The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.
The Elder Scrolls Online is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the Elder Scrolls franchise. The game had been in development for seven years before its release in 2014 and launched with a mandatory monthly subscription model.
The Elder Scrolls Online initially received mixed reviews from critics. Reception improved significantly with the March 2015 re-release and rebranding as The Elder Scrolls Online: Tamriel Unlimited, transitioning to a buy-to-play model with microtransactions and an optional subscription. The game had sold over 15 million units by 2020 and generated over $2 billion in revenue by 2024.
In December 2024, ZeniMax Online Studios revealed a major shift in content delivery for The Elder Scrolls Online. Beginning in 2025, the game will move away from its traditional annual chapter releases in favor of a seasonal content model. This new structure is designed to offer players more frequent and consistent updates throughout the year.
Like previous Elder Scrolls games, The Elder Scrolls Online can be played from either a first or third-person perspective. Gameplay is mostly non-linear, with a mixture of quests, random events, and free-roaming exploration of the world. The game does not provide a mode for single-player offline play, although the developers stated that there would be "plenty of content" for online solo play.
The player can choose between ten different races for their character:
Humans: Nords, Redguards, Bretons, and (with separate purchase) Imperials
Elvish races: Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves), and Orsimer (Orcs)
Bestial races: Khajiit and Argonians
Players also choose one of seven classes when creating a character: Dragonknight, Sorcerer, Nightblade, Templar, Warden, Necromancer, or Arcanist. Each class gives the player different attacks, spells, and passive effects. The game has other character choices beyond those of race and class, such as the player character also being able to become either a vampire or a werewolf, each of which grants access to its own skill tree. There are seven different crafting skill lines: Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and Jewelry Crafting.
The Elder Scrolls Online is set on the continent of Tamriel during the Second Era, but not all places in Tamriel are playable. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. Its structure is broadly similar to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In The Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. The player character has been sacrificed to Molag Bal, and Molag Bal has stolen their soul, the recovery of which is the primary game objective.
Many parts of the continent of Tamriel can be explored in the game, with all zones accessible regardless of faction or player level. Some zones become accessible only through DLCs, which can be either purchased from the Crown Store or are available for free as part of the ESO Plus subscription service. Players have the opportunity to join any of the three factions warring over the Ruby Throne of the Emperor of Tamriel: the First Aldmeri Dominion (represented by an eagle) led by Queen Ayrenn and composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion) led by High King Emeric and composed of the Bretons, Redguards, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon) led by Jorunn Skald-King and composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock the Imperial race by purchasing the Digital Imperial Edition Upgrade in the Crown Store, which may be a part of any of the three factions. The other major ruling faction of Tamriel is the Empire itself, led by Empress Regent Clivia Tharn, which has fallen into instability and disrepair and serves as a non-joinable faction. Pre-ordered copies of the game included the "Explorers' Pack" which allowed all races to be played in each of the factions, and this feature is also available in the Crown Store.
The game begins in the Wailing Prison in Coldharbour, where the player character's soulless husk (known as a soul shriven) has been enslaved. This opening continues another Elder Scrolls tradition of beginning the game with the player as a prisoner. After escaping, the base of operations becomes the Harborage, a cave found at each of the starting cities where the Prophet opens portals to the locations of the main questline. Once the Amulet of Kings is retrieved, the headquarters shift to the Hollow City, a location in central Coldharbour blessed by Meridia. Civilians saved from Coldharbour's prisons arrive in the Hollow City, and it is from there that attacks are orchestrated on Molag Bal's controlled areas.
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