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    Why The Duskbloods Has Me Worried About FromSoftware's Switch 2 Experiment

    Tags: The Duskbloods concerns, FromSoftware multiplayer issues, Switch 2 online problems,

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    A Bloodborne Fan's Concerns About FromSoft's PvPvE Direction

    As someone who considers Bloodborne one of gaming's crowning achievements, I should have been overjoyed when The Duskbloods appeared during the Nintendo Switch 2 Direct. That gothic clocktower, the talk of "special blood," the monster hunters who've transcended humanity - for a glorious moment, I thought we might finally be getting a spiritual successor to Yharnam's nightmare.

    But the more I learn about this Switch 2 exclusive, the more my excitement curdles into apprehension. FromSoftware is venturing into uncharted territory with this eight-player PvPvE experience, and I can't shake the feeling this might be their first major misstep since Dark Souls 2.

    The Problem With Forced PvP in a Soulslike Framework

    the-duskbloods-pvp-moshpit
    Nintendo

    Let's be honest - Souls PvP has always been the series' weakest element. Those chaotic invasion moments where combat devolves into laggy backstab fishing or endless spell-spamming? They're tolerable in small doses as an optional diversion from the main single-player experience. But making this the core gameplay loop? That's a hard sell.

    The Duskbloods appears to be building its entire identity around what many consider the least polished aspect of Souls games. The trailer shows:

    • Eight players crammed into gothic arenas

    • Mandatory PvP encounters with environmental threats

    • No confirmation of any substantial single-player content

    FromSoftware's genius has always been in crafting methodical, atmospheric single-player experiences where every enemy encounter feels carefully choreographed. Throwing players into a monster-filled moshpit where you're just as likely to die to network latency as to actual skill? That sacrifices everything that makes these games special.

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    The Switch 2's Online Infrastructure Problem

    the-duskbloods-coop-experience
    Nintendo

    The platform choice raises additional red flags. Nintendo's online infrastructure has always lagged behind competitors, and FromSoftware's netcode is... let's say "quirky" at the best of times. The idea of:

    • Peer-to-peer connections for 8-player matches

    • Potential frame rate instability on Switch 2 hardware

    • The inevitable laggy backstabs and phantom hits

    ...fills me with dread. Miyazaki may promise "unique interactions" through the role system (like the "Destined Companion" mechanic), but will these nuanced systems survive contact with Nintendo's online services?

    What Could Have Been

    Part of my disappointment stems from what The Duskbloods almost was. That initial trailer perfectly captured the:

    • Gothic Victorian architecture

    • Cosmic horror undertones

    • Hunter-esque character designs

    It's frustrating to see these elements wasted on what's essentially a Dark Souls battle royale rather than a proper spiritual successor to Bloodborne. The steampunk jetpacks and automatic firearms feel particularly jarring in this context.

    A Cautious Wait-and-See Approach

    I want to believe in FromSoftware. Their track record suggests they might yet pull off this multiplayer experiment. But between:

    1. The focus on forced PvP

    2. The Switch 2's online limitations

    3. The abandonment of deep single-player storytelling

    ...I'm keeping my expectations firmly in check. Maybe The Duskbloods will surprise us all. But for now, I think I'll stick to solo journeys through Yharnam and the Lands Between.


    Apr-08-2025


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