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    ESO Builds: Solo Magicka Necromancer - Deadlands

    Tags: eso necromancer, magicka necromancer, eso solo build, eso best solo class, eso necromancer skills,

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    Solo Magicka Necromancer is still one of the strongest solo classes in The Elder Scrolls OnlineLucky Ghost shares with you a build that can do fantastic AoE and single-target damage. Whatever you are focusing on will die, and everything standing next to it will also die because of the way the skills are set up on this build. Regardless of your level, you will be able to do big things with this build and tackle every piece of content that this game has to offer.

       

    Basic Stats

    Attributes: Put 64 points into Magicka 

     

    Consumables, Race, and Mundus

    Race: High Elf/Dark Elf/Khajiit/Breton

    If you are a new player, Breton is a fantastic option because it gives great sustain.

     

    Mundus: Choose The Thief for the extra Critical Chance. 

     

    Food: Ghastly Eye Bowl. This food scales to your level. It leaves you low on Health, but the increased sustain will be useful.

     

    Potions: Essence of Spell Power. You can use the basic Essence of Magicka potions anytime you're doing easy things like questing, Overland content, or normal dungeons. But for difficult content, or if you are jumping into a solo veteran arena for the first time, you will want to use the Essence of Spell Power potion. 

     

    Gear Setup

     

    End-Game Gear

    Weapon/Armor

    Set

    Trait

    Weight

    Enchantment

    Weapon 1

    Kinras's Wrath

    Precise

    Inferno
    Staff

    Fire Enchant

    Weapon 2

    Maelstrom

    Infused

    Inferno
    Staff

    Weapon Damage

    Head

    Kinras's Wrath

    Divines

    Light

    Max Magicka

    Shoulder

    Kinras's Wrath

    Divines

    Light

    Max Magicka

    Chest

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Waist

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Gloves

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Legs

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Feet

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Necklace

    Kinras's Wrath

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 1

    Kinras's Wrath

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 2

    Ring of the Pale Order

    Bloodthirsty

    Jewelry

    Spell Damage

     

    No Pale Order

    Weapon/Armor

    Set

    Trait

    Weight

    Enchantment

    Weapon 1

    Kinras's Wrath

    Precise

    Inferno
    Staff

    Fire Enchant

    Weapon 2

    Maelstrom

    Infused

    Inferno
    Staff

    Weapon Damage

    Head

    Iceheart

    Divines

    Light

    Max Magicka

    Shoulder

    Iceheart

    Divines

    Light

    Max Magicka

    Chest

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Waist

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Gloves

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Legs

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Feet

    Bahsei's Mania

    Divines

    Light

    Max Magicka

    Necklace

    Kinras's Wrath

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 1

    Kinras's Wrath

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 2

    Kinras's Wrath

    Bloodthirsty

    Jewelry

    Spell Damage

     

    Starter Gear

    Weapon/Armor

    Set

    Trait

    Weight

    Enchantment

    Weapon 1

    Law of Julianos

    Precise

    Inferno
    Staff

    Fire Enchant

    Weapon 2

    Law of Julianos

    Infused

    Inferno
    Staff

    Weapon Damage

    Head

    Iceheart

    Divines

    Light

    Max Magicka

    Shoulder

    Iceheart

    Divines

    Light

    Max Magicka

    Chest

    Magnus' Gift

    Divines

    Light

    Max Magicka

    Waist

    Magnus' Gift

    Divines

    Light

    Max Magicka

    Gloves

    Magnus' Gift

    Divines

    Light

    Max Magicka

    Legs

    Magnus' Gift

    Divines

    Light

    Max Magicka

    Feet

    Magnus' Gift

    Divines

    Light

    Max Magicka

    Necklace

    Law of Julianos

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 1

    Law of Julianos

    Bloodthirsty

    Jewelry

    Spell Damage

    Ring 2

    Law of Julianos

    (until Ring of the Pale Order)

    Bloodthirsty

    Jewelry

    Spell Damage

     

    Julianos and Magnus are craftable sets, and you can buy these ESO gear sets from FarmGolds, a great place to buy MMO gold, items, and accounts.

     

    Bahsei's Mania: This ESO gear set increases your damage, and the less Magicka you have, the more damage you're doing. This set works well, especially in a patch like this where you will often find yourself low on Magicka, which means you're hitting even harder than before.

     

    Kinras's Wrath: You can choose Kinra's Wrath for the jewelry and the weapon slots. You also need to put one piece of Kinra on the shoulder because you are wearing the Mythic ring – Ring of the Pale Order, on one of the ring fingers.

     

    If you don't want to wear the Ring of the Pale Order, you can wear your 5-pieces of Kinras's Wrath for the jewelry slot and front-bar weapon. As for your head and shoulder slots, you can wear a Monster set like Iceheart for a more defensive setup. The Iceheart will keep you alive while playing solo as it gives you a great shield to mitigate incoming damage.

     

    As for all of the Traits and Enchantments, you will need Divines on the body and Bloodthirsty on the jewelry with Spell Damage Enchantments. 

     

    If your sustain is not good, you'll want to put Magicka Recovery on your jewelry. This is a significant damage loss, so if you can manage without the sustain, you can try to do without the Magicka Recovery on your jewelry. However, you will do even worse damage if you have no Magicka at all. For that reason, feel free to apply some Magicka Recovery to your jewelry if you need to.

     

    Skills

     

    Front Bar

     

    Stalking Blastbones

    This is your hardest-hitting ability as a Necromancer. It has a large AoE radius upon impact, so everything around your target will melt with your target. Make sure you cast this ability every third ability because it hits super hard.

     

    Ricochet Skull

    This is your spammable ability. It does good damage to the enemies when it hits them, and every third cast of this ability deals 20% increased damage and will bounce up to 3 times to other nearby enemies.

     

    Mystic Siphon

    This ability violently drains the last spark of life from a corpse, dealing damage to enemies around the corpse and every enemy between you and the corpse. If you have a sustain issue, make sure you are constantly using Mystic Siphon on corpses nearby because this ability also gives you a little over 100 Magicka per second. Moreover, this ability doesn't cost any resources at all.

     

    Skeletal Arcanist

    This ability does a lot of damage and gives you increased sustain. You will always want to have this ability up because it's buffing your character, and it is one of your hardest-hitting skills in a parse.

     

    Inner Light

    Inner Light is a bar buffer, and it's going to help you do more damage. It's a nice simplifier of rotations, and that's what bar buffers are great for. You don't have to think about or use them, but they're still helping you all the same. While slotted, it will increase your Max Magicka by 5%, which is good for your sustain and damage because the larger your Magicka pool is, the more damage you do. Roughly, every 1,000 Magicka you have is 100 Spell Damage.

     

    There are lots of ways to increase your damage: You can increase the size of your Magicka pool or get more Spell Damage, or do both. You can also increase your damage by getting Critical Chance or Critical Damage rate. Inner Light increases the size of your Magicka pool and gives you Major Prophecy, which will increase your Crit rating. You have already got this buff from your potions when you're doing sweaty content. But it's nice to have Inner Light on the front bar when you're not using those expensive potions. 

     

    There are some passives that you will touch on from the Mages Guild, which will make this ability an even better bar buffer.

     

    Shooting Start (Ultimate Ability)

    This is also not an ability you need to use. It is slotted for the Mages Guild Passives because putting this ability on this bar will increase your sustain and the size of your Magicka pool. 

     

    Back Bar

     

    Unstable Wall of Fire

    Unstable Wall of Fire is one of the most powerful DoTs in the game. It hits a massive area and does great damage. 

     

    You can also spam this ability: If you walk up to a group of enemies and want to melt them down, feel free to cast your Blastbones on the front bar, and then throw out Unnerving Boneyard and spam Unstable Wall of Fire until everything is dead. It's an effective way to melt large groups of enemies. It certainly beats throwing Ricochet Skull one at a time when you're fighting three or more things.

     

    However, if you're fighting a boss, you certainly don't want to spam Unstable Wall of Fire unless you know it's going to be a short fight because doing this will drain your Magicka really fast. 

     

    Unnerving Boneyard

    This is a nice DoT that does a ton of damage. Moreover, if you cast it on a corpse, it does 50% more damage, which is a massive buff to an ability.

     

    Casting Blastbones and Skeletal Arcanist are constantly leaving corpses on the ground, which means if you cast an Unnerving Boneyard on one of those corpses that are left behind by one of those abilities, it's going to do 50% more damage than it normally does.

     

    In addition, Unnerving Boneyard causes Major Breach to your enemies, reducing their Spell Resistance by 5948, which is a huge debuff.

     

    Harness Magicka

    Harness Magicka is an useful ability you can spam. It gives you a very large shield worth 50% of your Max Health, and you can spam this effectively. 

     

    Harness Magicka costs 4,268 Magicka, which means it is expensive, so don't spam it more than you need to. But this ability will save your life when you are in a pinch.

     

    Spirit Guardian

    Spirit Guardian is a massive heal that lasts 16 seconds and, every two seconds, it heals you for 4,000 health. In addition, any time this is active, you take 10% percent less damage, which is also a massive buff for your character. 

     

    Channeled Acceleration

    Channeled Acceleration is a bit of a flex spot in this patch. When you are in a group setting, you won't need this buff because you'll be getting buffs from your Healers and Tanks, who are sending your damage through the roof. But while soloing, it's still very useful to have this ability because you will be going right up to the Critical Damage cap. 

     

    However, if you want to drop it and slot a DoT that will help with your sustain, feel free to go with an ability like Consuming Trap. Consuming Trap is a very heavy-hitting, single-target DoT, and it will also give you Stamina, Health, and a huge amount of Magicka back any time a target dies while this is on it. 

     

    Pestilent Colossus

    For the back-bar Ultimate skill, you can use Pestilent Colossus. This is also a bit of a flex spot. You can use Pestilent Colossus if you really like it. But you don't have to because some other Ultimates will work and even do better when you solo. When soloing, you could use a skill such as Elemental Rage, which will do massive AoE damage in a large area over 7 seconds.

     

    Rotation

     

    •    For this build, the spammable is Ricochet Skull.

     

    •    Stalking Blastbones > Spammable > Spammable > Stalking Blastbones > Spammable >Spammable

    -repeat-

      

    •    Stalking Blastbones is your highest DPS skill, and you will want to cast it every time it's off cooldown, which means you are casting it every third ability.

      

    •    *You will replace the spammable (Ricochet Skull) with whichever DoT that is falling off at the time, but you will always cast Stalking Blastbones every third ability. If all DoTs are up, you cast Ricochet Skull between Stalking Blastbones. 

     

    •    To improve your chances of living, keep all of your DoTs ticking. Due to the Ring of Pale Order, the life leech will keep you alive.

     

    Champion Points


    Blue Tree

    CP Level

    Perk

    Points

    0-60

    Precision

    20

    60-210

    Fighting Finesse (slot)

    50

    210-270

    Piercing

    20

    270-420

    Deadly Aim (slot)

    50

    420-570

    Master at Arms(slot)

    50

    570-720

    Thaumaturge(slot)

    50

    720-780

    Eldritch Insight

    20

    780-810

    Quick Recovery

    10

    810-870

    Preparation

    20

    870-930

    Flawless Ritual

    20

    930-1020

    War Mage

    30

    1020-1080

    Flawless Ritual

    20

    1080-1140

    Elemental Aegis

    20

    1140-1200

    Hardy

    20

    1200-1230

    Quick Recovery

    10

    1230-1290

    Blessed

    20

    1290-1350

    Tireless Discipline

    20

    1350-1410

    Battle Mastery

    20

    1410-1500

    Mighty

    30

    1500-1560

    Battle Mastery

    20

     

    Red Tree 

    CP Level

    Perk

    Points

    0-150

    Boundless Vitality (slot)

    50

    150-300

    Rejuvenation (slot)

    50

    300-345

    Tumbling

    15

    345-375

    Mystic Tenacity

    10

    375-435

    Heros Vigor

    20

    435-585

    Siphoning Spells (slot)

    50

    585-735

    Fortified (slot)

    50

    735-780

    Tumbling

    15

    780-840

    Defiance

    20

    840-864

    Hasty

    8

    864-924

    Tireless Guardian

    20

    924-1014

    Fortification

    30

    1014-1038

    Hasty

    8

    1038-1098

    Sprinter

    20

    1098-1188

    Savage Defense

    30

    1188-1206

    Nimble Protector

    6

    1206-1266

    Bashing Brutality

    20

    1266-1386

    Mystic Tenacity

    40

    1386-1406

    Piercing Gaze

    10

    1406-1556

    Tempered Soul

    50

    1556-1616

    Piercing Gaze

    20

     

    Green Tree

    CP Level

    Perk

    Points

    0-150

    Steed's Blessing (slot)

    50

    150-300

    Breakfall

    50

    300-345

    Wanderer

    15

    345-375

    Steadfast Enchantment

    10

    375-465

    Rationer (slot)

    30

    465-690

    Liquid Efficiency (slot)

    75

    690-870

    Wanderer

    60

    870-990

    Steadfast Enchantment

    40

    990-1140

    Fortune's Favor

    50

    1140-1290

    Gilded Fingers

    50

    1290-1380

    Out of Sight

    30

    1380-1500

    Fleet phantom

    40

    1500-1599

    Soul Reservoir

    33

    1599-1749

    Treasure Hunter (slot)

    50

    1749-1884

    Inspiration Boost

    45

    1884-2034

    Meticulous Disassembly

    50

    2034-2259

    Master Gatherer

    75

     

    Passives

    •    Class: All passives

    •    Weapon

    •    Staff: All Passives

    •    Armor

    •    Light Armor: All Passives

    •    World: None

    •    Guilds

    •    Mages Guild: All Passives

    •    Fighters Guild: First Four Passives

    •    Undaunted Guild: All Passives

    •    Psijic Guild: If using

    •    Racial: All Passives

    •    Alchemy: Medicinal Use

     

    That is the solo Magicka Necromancer build guide. If you like Lucky Ghost's video guides, don't forget to subscribe to his channel and give the video a thumbs up. Please also bookmark our ESO news page for more helpful information in the future.

     

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    Nov-11-2021


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