Dark Souls III is an action role-playing game played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II". Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous instalments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" (FP). When performing spells, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a player's particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. Combat and movements were made faster and more fluid than in Dark Souls II. Several player movements are performed more rapidly, allowing more damage to be done in a shorter period.
Players encounter different enemies throughout the game, each with different behaviours. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon and enable special attacks and features at the cost of focus points. The game focuses more on role-playing; the expanded character builder and improved weapons provide more tactical options. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, encouraging exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted alongside the introduction of the luck stat. The game features multiplayer elements like the previous games in the series.
Souls are the currency in Dark Souls 3, earned primarily by defeating enemies.
Sometimes, souls also come in the form of consumable items, found on dead bodies strewn around the world or dropped after defeating a boss. Consuming these soul items grant the player a certain amount of souls. Boss souls often grant the largest amount of souls when consumed, but can also be used to craft unique weapons.
Below is a list of consumable soul items found in Dark Souls 3 and how many souls each item grants.
These are the recurring soul items found in the world, which can be consumed for a set amount of souls.
Fading Soul 50
Soul of a Deserted Corpse 200
Large Soul of a Deserted Corpse 400
Soul of an Unknown Traveler 800
Large Soul of an Unknown Traveler 1,000
Soul of a Nameless Soldier 2,000
Large Soul of a Nameless Soldier 3,000
Soul of a Weary Warrior 5,000
Large Soul of a Weary Warrior 8,000
Soul of a Crestfallen Knight 10,000
Large Soul of a Crestfallen Knight 20,000
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These are the boss soul items, dropped after defeating a boss. Boss souls grant a large amount of souls when consumed, but can also be used to craft special boss weapons.
Soul of Boreal Valley Vordt
Soul of the Rotted Greatwood
Soul of a Crystal Sage
Soul of the Deacons of the Deep
Soul of a Stray Demon
Soul of the Blood of the Wolf
Soul of a Demon
Soul of High Lord Wolnir
Soul of the Old Demon King
Soul of Pontiff Sulyvahn
Soul of Aldrich
Soul of Rosaria
Soul of the Dancer
Soul of Consumed Oceiros
Soul of Dragonslayer Armour
Soul of Champion Gundyr
Soul of the Twin Princes
Soul of the Nameless King
Soul of the Lords
Weapons in Dark Souls 3 are listed on our site. Players may equip up to 3 in the slots for each hand. When developing a build, the player should try to find the weapon that mixes the right amount of damage, bonuses and moveset, alongside stamina consumption and Skills. Weapon classes do not necessarily share the same skills so check each individual weapon page to see its specific skill. If you would like to learn more about each weapon, visit their page, or check out the Combat page for specific explanations on how to master the game. You can use this Equipment & Spell Checklist to keep track of what you have.
Normal weapons, did not use Upgrade Materials to upgrade.
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Different Dark Souls 3 weapons require different items to be upgraded. Some Dark Souls 3 weapons can be upgraded to +3 using Titanite Shards, to +6 using large Titanite Shards, to +9 using Titanie Chunk and then to +10 using a Titanite Slab. Weapons that require Titanite Shards for their upgrades are basic weapons in the game. Some weapons can be upgraded to +4 using Twinkling Titanite and then to +5 using a titanite Slab. Weapons that require Twinkling Titanite are Unique Weapons, which have deeper lore implications such as the Fume Ultra Greatsword. Lastly, some weapons can be upgraded to +4 using Titanite Scale and then to +5 using a Titanite Slab. Such weapons are Boss Soul weapons, weapons you can acquire by transposing the souls you beat.
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Armor in Dark Souls 3 provides the player with protection against damage, resistance to Status Effects, and adds Poise. Armor pieces may also be mixed and matched for cosmetic purposes. Unlike past installments in the series, armor cannot be upgraded. To view individual pieces of armor please see the Helms, Chest Armor, Gauntlets and Leggings pages.
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