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    Dark Souls III[a] is a 2016 action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is the fourth overall entry of the Souls series and the final installment of the Dark Souls trilogy.

    It is an action role-playing game played in a third-person perspective. Players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Bonfires serve as checkpoints. The Estus Flask is the consumable used for healing in Dark Souls III. Ashen Estus Flasks restore focus points (FP), which can be used for magic or weapon arts. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others in FromSoftware.

    Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It was the fastest-selling game in Bandai Namco's history, shipping over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also made. A complete version containing the base game and both expansions, Dark Souls III: The Fire Fades Edition, was released in April 2017.

    Dark Souls III[a] is a 2016 action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is the fourth overall entry of the Souls series and the final installment of the Dark Souls trilogy.

    It is an action role-playing game played in a third-person perspective. Players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Bonfires serve as checkpoints. The Estus Flask is the consumable used for healing in Dark Souls III. Ashen Estus Flasks restore focus points (FP), which can be used for magic or weapon arts. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others in FromSoftware.

    Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It was the fastest-selling game in Bandai Namco's history, shipping over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City, were also made. A complete version containing the base game and both expansions, Dark Souls III: The Fire Fades Edition, was released in April 2017.

    Critical reception[edit]

    Dark Souls III received "generally favorable" reviews according to review aggregator Metacritic, with praise given to the game's visuals and combat mechanics, reminding reviewers of its faster-paced similarity to Bloodborne.[32][35][36][39][48]

    Chloi Rad of IGN awarded the game a 9.5 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off."[39] Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the series.[48] Steven Strom of Ars Technica wrote that he thought the title still had the "smooth and impressive rendering of the series' signature style" and some of "the best boss fights in any Souls game".[49] Simon Parkin of The Guardian gave the game 5 out of 5 stars and wrote that while Dark Souls III "may not have the novelty of the first Dark Souls", it was "the more pristine and rounded work" of the series.[43]

    However, criticism was directed at issues with the game's frame rate and performance,[41] linear map design,[36][49] and Bandai Namco's handling of the Western launch.[50][51] Philip Kollar of Polygon rated the game a 7 out of 10, bluntly stating disappointment at the lack of surprises and the arbitrary nature of the game's design, writing that "in so many important ways -- its world design, its pacing, the technology powering it - Dark Souls III falls short of the mark."[41] A later patch, released on April 9, fixed some of the technical issues reviewers had with the game.[52]

    Reception to Ashes of Ariandel, the game's first downloadable content (DLC) expansion, was generally positive. Brendan Graeber of IGN enjoyed what the DLC offered, enjoying the introduction of a dedicated player versus player (PvP) arena, as well as the new enemies and bosses, but criticised the length, stating that Ashes of Ariandel served more as "an appetizer than a full course meal".[53] Kollar of Polygon considered the content of the DLC to be "great", but agreed with Graeber's criticism of the length, saying that there was not much of it.[54]

    Reception to The Ringed City, the game's second and final DLC expansion, was also generally positive. Chloi Rad of IGN praised the overall level design and boss fights, adding that the DLC was a "satisfying" conclusion to the trilogy.[55] In contrast, James Davenport of PC Gamer was less positive, calling the DLC "gorgeous but empty", adding that it was a "weak reflection" on the series' best traits.[56]

    Sales[edit]

    In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release.[57] It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming its most successful day-one launch.[58] It held the record for the fastest-selling Bandai Namco game up until it was surpassed by Elden Ring in 2022.[59]

    On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe.[60] It was also reported that Dark Souls III was the best selling software in North America in the month of release.[61] By May 2020, the game had sold over 10 million copies.[62


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    Jun-13-2022

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